All types have corresponding tree nodes. However, you should not assume that there is exactly one tree node corresponding to each type. There are often several nodes each of which correspond to the same type.
For the most part, different kinds of types have different tree codes.
(For example, pointer types use a POINTER_TYPE
code while arrays
use an ARRAY_TYPE
code.) However, pointers to member functions
use the RECORD_TYPE
code. Therefore, when writing a
switch
statement that depends on the code associated with a
particular type, you should take care to handle pointers to member
functions under the RECORD_TYPE
case label.
In C++, an array type is not qualified; rather the type of the array
elements is qualified. This situation is reflected in the intermediate
representation. The macros described here will always examine the
qualification of the underlying element type when applied to an array
type. (If the element type is itself an array, then the recursion
continues until a non-array type is found, and the qualification of this
type is examined.) So, for example, CP_TYPE_CONST_P
will hold of
the type const int ()[7]
, denoting an array of seven int
s.
The following functions and macros deal with cv-qualification of types:
CP_TYPE_QUALS
TYPE_UNQUALIFIED
if no qualifiers have been
applied. The TYPE_QUAL_CONST
bit is set if the type is
const
-qualified. The TYPE_QUAL_VOLATILE
bit is set if the
type is volatile
-qualified. The TYPE_QUAL_RESTRICT
bit is
set if the type is restrict
-qualified.
CP_TYPE_CONST_P
const
-qualified.
CP_TYPE_VOLATILE_P
volatile
-qualified.
CP_TYPE_RESTRICT_P
restrict
-qualified.
CP_TYPE_CONST_NON_VOLATILE_P
const
-qualified, but
not volatile
-qualified; other cv-qualifiers are ignored as
well: only the const
-ness is tested.
TYPE_MAIN_VARIANT
A few other macros and functions are usable with all types:
TYPE_SIZE
INTEGER_CST
. For an incomplete type, TYPE_SIZE
will be
NULL_TREE
.
TYPE_ALIGN
int
.
TYPE_NAME
TYPE_DECL
) for
the type. (Note this macro does not return a
IDENTIFIER_NODE
, as you might expect, given its name!) You can
look at the DECL_NAME
of the TYPE_DECL
to obtain the
actual name of the type. The TYPE_NAME
will be NULL_TREE
for a type that is not a builtin type, the result of a typedef, or a
named class type.
CP_INTEGRAL_TYPE
ARITHMETIC_TYPE_P
CLASS_TYPE_P
TYPE_BUILT_IN
TYPE_PTRMEM_P
TYPE_PTR_P
TYPE_PTRFN_P
TYPE_PTROB_P
void *
. You
may use TYPE_PTROBV_P
to test for a pointer to object type as
well as void *
.
same_type_p
typedef
for the other, or
both are typedef
s for the same type. This predicate also holds if
the two trees given as input are simply copies of one another; i.e.,
there is no difference between them at the source level, but, for
whatever reason, a duplicate has been made in the representation. You
should never use ==
(pointer equality) to compare types; always
use same_type_p
instead.
Detailed below are the various kinds of types, and the macros that can be used to access them. Although other kinds of types are used elsewhere in G++, the types described here are the only ones that you will encounter while examining the intermediate representation.
VOID_TYPE
void
type.
INTEGER_TYPE
char
,
short
, int
, long
, and long long
. This code
is not used for enumeration types, nor for the bool
type. Note
that GCC's CHAR_TYPE
node is not used to represent
char
. The TYPE_PRECISION
is the number of bits used in
the representation, represented as an unsigned int
. (Note that
in the general case this is not the same value as TYPE_SIZE
;
suppose that there were a 24-bit integer type, but that alignment
requirements for the ABI required 32-bit alignment. Then,
TYPE_SIZE
would be an INTEGER_CST
for 32, while
TYPE_PRECISION
would be 24.) The integer type is unsigned if
TREE_UNSIGNED
holds; otherwise, it is signed.
The TYPE_MIN_VALUE
is an INTEGER_CST
for the smallest
integer that may be represented by this type. Similarly, the
TYPE_MAX_VALUE
is an INTEGER_CST
for the largest integer
that may be represented by this type.
REAL_TYPE
float
, double
, and long
double
types. The number of bits in the floating-point representation
is given by TYPE_PRECISION
, as in the INTEGER_TYPE
case.
COMPLEX_TYPE
__complex__
data types. The
TREE_TYPE
is the type of the real and imaginary parts.
ENUMERAL_TYPE
TYPE_PRECISION
gives
(as an int
), the number of bits used to represent the type. If
there are no negative enumeration constants, TREE_UNSIGNED
will
hold. The minimum and maximum enumeration constants may be obtained
with TYPE_MIN_VALUE
and TYPE_MAX_VALUE
, respectively; each
of these macros returns an INTEGER_CST
.
The actual enumeration constants themselves may be obtained by looking
at the TYPE_VALUES
. This macro will return a TREE_LIST
,
containing the constants. The TREE_PURPOSE
of each node will be
an IDENTIFIER_NODE
giving the name of the constant; the
TREE_VALUE
will be an INTEGER_CST
giving the value
assigned to that constant. These constants will appear in the order in
which they were declared. The TREE_TYPE
of each of these
constants will be the type of enumeration type itself.
BOOLEAN_TYPE
bool
type.
POINTER_TYPE
TREE_TYPE
gives the type to which this type points. If the type
is a pointer to data member type, then TYPE_PTRMEM_P
will hold.
For a pointer to data member type of the form `T X::*',
TYPE_PTRMEM_CLASS_TYPE
will be the type X
, while
TYPE_PTRMEM_POINTED_TO_TYPE
will be the type T
.
REFERENCE_TYPE
TREE_TYPE
gives the type
to which this type refers.
FUNCTION_TYPE
TREE_TYPE
gives the return type of the function.
The TYPE_ARG_TYPES
are a TREE_LIST
of the argument types.
The TREE_VALUE
of each node in this list is the type of the
corresponding argument; the TREE_PURPOSE
is an expression for the
default argument value, if any. If the last node in the list is
void_list_node
(a TREE_LIST
node whose TREE_VALUE
is the void_type_node
), then functions of this type do not take
variable arguments. Otherwise, they do take a variable number of
arguments.
Note that in C (but not in C++) a function declared like void f()
is an unprototyped function taking a variable number of arguments; the
TYPE_ARG_TYPES
of such a function will be NULL.
METHOD_TYPE
FUNCTION_TYPE
, the return type is given by the TREE_TYPE
.
The type of *this
, i.e., the class of which functions of this
type are a member, is given by the TYPE_METHOD_BASETYPE
. The
TYPE_ARG_TYPES
is the parameter list, as for a
FUNCTION_TYPE
, and includes the this
argument.
ARRAY_TYPE
TREE_TYPE
gives the type of
the elements in the array. If the array-bound is present in the type,
the TYPE_DOMAIN
is an INTEGER_TYPE
whose
TYPE_MIN_VALUE
and TYPE_MAX_VALUE
will be the lower and
upper bounds of the array, respectively. The TYPE_MIN_VALUE
will
always be an INTEGER_CST
for zero, while the
TYPE_MAX_VALUE
will be one less than the number of elements in
the array, i.e., the highest value which may be used to index an element
in the array.
RECORD_TYPE
struct
and class
types, as well as
pointers to member functions. If TYPE_PTRMEMFUNC_P
holds, then
this type is a pointer-to-member type. In that case, the
TYPE_PTRMEMFUNC_FN_TYPE
is a POINTER_TYPE
pointing to a
METHOD_TYPE
. The METHOD_TYPE
is the type of a function
pointed to by the pointer-to-member function. If
TYPE_PTRMEMFUNC_P
does not hold, this type is a class type. For
more information, see see section Classes.
UNKNOWN_TYPE
OFFSET_TYPE
POINTER_TYPE
whose
TREE_TYPE
is an OFFSET_TYPE
. For a data member X::m
the TYPE_OFFSET_BASETYPE
is X
and the TREE_TYPE
is
the type of m
.
TYPENAME_TYPE
typename T::A
. The
TYPE_CONTEXT
is T
; the TYPE_NAME
is an
IDENTIFIER_NODE
for A
. If the type is specified via a
template-id, then TYPENAME_TYPE_FULLNAME
yields a
TEMPLATE_ID_EXPR
. The TREE_TYPE
is non-NULL
if the
node is implicitly generated in support for the implicit typename
extension; in which case the TREE_TYPE
is a type node for the
base-class.
TYPEOF_TYPE
__typeof__
extension. The
TYPE_FIELDS
is the expression the type of which is being
represented.
UNION_TYPE
union
types. For more information, see section Classes.
There are variables whose values represent some of the basic types. These include:
void_type_node
void
.
integer_type_node
int
.
unsigned_type_node.
unsigned int
.
char_type_node.
char
.
It may sometimes be useful to compare one of these variables with a type
in hand, using same_type_p
.
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