Every link is controlled by a linker script. This script is
written in the linker command language.
ũ Ŀ ũƮ Ѵ. ũƮ
Ŀ .
The main purpose of the linker script is to describe how the sections in
the input files should be mapped into the output file, and to control
the memory layout of the output file. Most linker scripts do nothing
more than this. However, when necessary, the linker script can also
direct the linker to perform many other operations, using the commands
described below.
Ŀ ũƮ ָ Է Ϸ
ϴ ¸ ϴ
ϴ ̴. κ Ŀ ũƮ ̰ ϴ.
ʿϴٴ Ʒ ɾ Ͽ Ŀ ٸ ۾ ִ.
The linker always uses a linker script. If you do not supply one
yourself, the linker will use a default script that is compiled into the
linker executable. You can use the `--verbose' command line option
to display the default linker script. Certain command line options,
such as `-r' or `-N', will affect the default linker script.
Ŀ Ŀ ũƮ Ѵ. Ŀ
Ŀ Ͽ ϵ ⺻ ũƮ Ѵ. `--verbose'
ɼ Ͽ ⺻ Ŀ ũƮ ִ. `-r'
`-N' ɼ ⺻ Ŀ ũƮ ִ.
You may supply your own linker script by using the `-T' command
line option. When you do this, your linker script will replace the
default linker script.
`-T' ɼ ڽ Ŀ ũƮ ִ.
ɼ ϸ ũƮ ⺻ Ŀ ũƮ üѴ.
You may also use linker scripts implicitly by naming them as input files
to the linker, as though they were files to be linked. See section Implicit Linker Scripts.
Ŀ ũƮ ũ ƴ Ŀ ԷϷ ִ.
Implicit Linker Scripts ϶.
Ŀ ũƮ ⺻
We need to define some basic concepts and vocabulary in order to
describe the linker script language.
Ŀ ũƮ ϱ ؼ ⺻ ܾ ؾ Ѵ.
The linker combines input files into a single output file. The output
file and each input file are in a special data format known as an
object file format. Each file is called an object file.
The output file is often called an executable, but for our
purposes we will also call it an object file. Each object file has,
among other things, a list of sections. We sometimes refer to a
section in an input file as an input section; similarly, a section
in the output file is an output section.
Ŀ Է ļ ϳ . ϰ Է
Ʈ ̶ Ư .
Ʈ ̶ Ѵ.
̶ Ҹ ̵ Ʈ ̶ θ ̴.
Ʈ 켱 Ѵ.
Է Է ̶ Ѵ. ϰ
̶ Ѵ.
Each section in an object file has a name and a size. Most sections
also have an associated block of data, known as the section
contents. A section may be marked as loadable, which mean that
the contents should be loaded into memory when the output file is run.
A section with no contents may be allocatable, which means that an
area in memory should be set aside, but nothing in particular should be
loaded there (in some cases this memory must be zeroed out). A section
which is neither loadable nor allocatable typically contains some sort
of debugging information.
Ʈ ̸ ũ⸦ . κ
̶ ڷḦ . ε尡 ǥð
Ѵٴ
ǹѴ. ǵ Ҵ簡 ִ. ٸ Ϻΰ
Ҵ Ư ͵ װ ִ.
( 0 ä.) ε尡 Ҵ簡
.
Every loadable or allocatable output section has two addresses. The
first is the VMA, or virtual memory address. This is the address
the section will have when the output file is run. The second is the
LMA, or load memory address. This is the address at which the
section will be loaded. In most cases the two addresses will be the
same. An example of when they might be different is when a data section
is loaded into ROM, and then copied into RAM when the program starts up
(this technique is often used to initialize global variables in a ROM
based system). In this case the ROM address would be the LMA, and the
RAM address would be the VMA.
ε尡ϰ Ҵ簡 ּҸ . ù°
ּ(virtual memory address) VMA̴.
̴
ġϴ ̴ּ. ι° ε ּ(load memory address)
LMA̴. κ ּҴ . ٸ
α ۵ ڷ ROM о RAM ϴ
̴. ( ROM ýۿ ʱȭϱ
ȴ.) ROM ּҰ LMA̰, RAM ּҰ VMA ȴ.
You can see the sections in an object file by using the
objdump
program with the `-h' option.
objdump
α `-h'
ɼ Ʈ Ȯ ִ.
Every object file also has a list of symbols, known as the
symbol table. A symbol may be defined or undefined. Each symbol
has a name, and each defined symbol has an address, among other
information. If you compile a C or C++ program into an object file, you
will get a defined symbol for every defined function and global or
static variable. Every undefined function or global variable which is
referenced in the input file will become an undefined symbol.
Ʈ ɺǥ ɺ .
ɺ ǵǰų ǵ ִ. ɺ 켱 ̸ ,
ǵ ɺ ּҸ . C C++ α Ʈ Ϸ ϸ
ǵ Լ Ǵ ǵ ɺ ´. ԷϿ
ϴ ǵ Լ ǵ ɺ ȴ.
You can see the symbols in an object file by using the
Ʈ ɺ nm
program, or by using the objdump
program with the `-t'
option.
nm
α̳, objdump
α `-t' ɼ ִ.
Ŀ ũƮ
Linker scripts are text files.
Ŀ ũƮ Ϲ ؽƮ ̴.
You write a linker script as a series of commands. Each command is
either a keyword, possibly followed by arguments, or an assignment to a
symbol. You may separate commands using semicolons. Whitespace is
generally ignored.
ũƮ Ϸ ɾ ̷ ִ. ɾ Ű
ڿ ƱԸƮ ų, ɺ Ҵ ִ. `;' ɾ
Ѵ. Ϲ õȴ.
Strings such as file or format names can normally be entered directly.
If the file name contains a character such as a comma which would
otherwise serve to separate file names, you may put the file name in
double quotes. There is no way to use a double quote character in a
file name.
̳ ̸ ڿ ԷѴ.
ϸ ϸ ϴ `,' ڸ Ѵٸ
ϸ ֵǥ ȿ ξ. ϸ ֵǥ .
You may include comments in linker scripts just as in C, delimited by
`/*' and `*/'. As in C, comments are syntactically equivalent
to whitespace.
Ŀ ũƮ C `/*' `*/' ѷ
ּ ִ. C , ּ ȴ.
Ŀ ũƮ
Many linker scripts are fairly simple.
Ŀ ũƮ ſ ϴ.
The simplest possible linker script has just one command:
`SECTIONS'. You use the `SECTIONS' command to describe the
memory layout of the output file.
Ŀ ũƮ `SECTIONS'̶ ϳ ɾ .
`SECTIONS' ɾ Ѵ.
The `SECTIONS' command is a powerful command. Here we will
describe a simple use of it. Let's assume your program consists only of
code, initialized data, and uninitialized data. These will be in the
`.text', `.data', and `.bss' sections, respectively.
Let's assume further that these are the only sections which appear in
your input files.
`SECTIONS' ɾ ɾ. ⼭
ش. α ڵ, ʱȭ ڷ, ʱȭ ڷθ
̷ٰ . ̴ `.text', `.data',
`.bss' ̴. , ԷϿ ǵ鸸 ´ٰ .
For this example, let's say that the code should be loaded at address
0x10000, and that the data should start at address 0x8000000. Here is a
linker script which will do that:
ڵ尡 ּ 0x10000 εǰ ڷ 0x8000000 Ѵٰ
. ̿ Ŀ ũƮ̴.
SECTIONS
{
. = 0x10000;
.text : { *(.text) }
. = 0x8000000;
.data : { *(.data) }
.bss : { *(.bss) }
}
You write the `SECTIONS' command as the keyword `SECTIONS',
followed by a series of symbol assignments and output section
descriptions enclosed in curly braces.
`SECTIONS' ɾ `SECTIONS' Ű
ȣ Ϸ ɺ Ҵ ´.
The first line inside the `SECTIONS' command of the above example
sets the value of the special symbol `.', which is the location
counter. If you do not specify the address of an output section in some
other way (other ways are described later), the address is set from the
current value of the location counter. The location counter is then
incremented by the size of the output section. At the start of the
`SECTIONS' command, the location counter has the value `0'.
`SECTIONS' ɾ ù
ġ ī Ư ɺ `.' Ѵ. (Ʒ )
ٸ ּҸ ġ ī
ȴ. ġ īʹ ũ⸸ŭ Ѵ.
`SECTIONS' ó ġ īʹ `0'̴.
The second line defines an output section, `.text'. The colon is
required syntax which may be ignored for now. Within the curly braces
after the output section name, you list the names of the input sections
which should be placed into this output section. The `*' is a
wildcard which matches any file name. The expression `*(.text)'
means all `.text' input sections in all input files.
ι° `.text' Ѵ. `:'
Ѿ ʿϴ. ڿ ȣ ȿ ǿ
߰ Է ̸ Ѵ. The `*' ϸ
Ѵ. `*(.text)' Է Է
`.text' ǹѴ.
Since the location counter is `0x10000' when the output section
`.text' is defined, the linker will set the address of the
`.text' section in the output file to be `0x10000'.
`.text' ǵ ġ īͰ
`0x10000'̹Ƿ Ŀ Ͽ `.text'
ּҸ `0x10000' Ѵ.
The remaining lines define the `.data' and `.bss' sections in
the output file. The linker will place the `.data' output section
at address `0x8000000'. After the linker places the `.data'
output section, the value of the location counter will be
`0x8000000' plus the size of the `.data' output section. The
effect is that the linker will place the `.bss' output section
immediately after the `.data' output section in memory
`.data', `.bss' Ѵ.
Ŀ `.data' ּ `0x8000000' ġѴ.
ġ īʹ `0x8000000' ϱ `.data'
ũⰡ ȴ. Ŀ `.bss'
`.data' ٷ ڿ ġŲ.
The linker will ensure that each output section has the required
alignment, by increasing the location counter if necessary. In this
example, the specified addresses for the `.text' and `.data'
sections will probably satisfy any alignment constraints, but the linker
may have to create a small gap between the `.data' and `.bss'
sections.
Ŀ ʿϴٸ ġ ī Ͽ ùٷ ĵǰ
Ѵ. `.text' ǰ `.data' Ƽ
ּҴ ̴.
`.data' `.bss' ̿ ̴.
That's it! That's a simple and complete linker script.
̰ δ! ϰ Ŀ ũƮ̴.
Ŀ ũƮ ɾ
In this section we describe the simple linker script commands.
⼭ Ŀ ũƮ Ѵ.
ϱ
The first instruction to execute in a program is called the entry
point. You can use the
α ó Ǵ ̴.
ENTRY
linker script command to set the
entry point. The argument is a symbol name:
ENTRY
ɾ Ѵ. ƱԸƮ ɺ̸̴.
ENTRY(symbol)
There are several ways to set the entry point. The linker will set the entry point by trying each of the following methods in order, and stopping when one of them succeeds:
ENTRY(symbol)
command in a linker script;
start
, if defined;
0
.
ϴ . Ŀ õѴ.
ENTRY(symbol)
ɾ
start
ɺ ǵִٸ ɺ
0
Several linker script commands deal with files.
Ŀ ũƮ ɾ ٷ.
INCLUDE filename
-L
option. You can nest calls to INCLUDE
up to
10 levels deep.
-L
ɼ ־ 丮 ˻Ѵ.
INCLUDE
10 ܰ ִ.
INPUT(file, file, ...)
INPUT(file file ...)
INPUT
command directs the linker to include the named files
in the link, as though they were named on the command line.
For example, if you always want to include `subr.o' any time you do
a link, but you can't be bothered to put it on every link command line,
then you can put `INPUT (subr.o)' in your linker script.
In fact, if you like, you can list all of your input files in the linker
script, and then invoke the linker with nothing but a `-T' option.
The linker will first try to open the file in the current directory. If
it is not found, the linker will search through the archive library
search path. See the description of `-L' in section Command Line Options.
If you use `INPUT (-lfile)', ld
will transform the
name to libfile.a
, as with the command line argument
`-l'.
When you use the INPUT
command in an implicit linker script, the
files will be included in the link at the point at which the linker
script file is included. This can affect archive searching.
INPUT
ɾ Ŀ ϵ ġ ִ ó
ϰ Ѵ.
ũ `subr.o' ϰ ʹٸ,
Ź ̸ ʰ ũ ũƮ `INPUT (subr.o)'
ϸ ȴ.
Ѵٸ Է Ŀ ũƮ ְ ƹ͵ `-T'
ɼǸ Ŀ ص ȴ.
Ŀ 丮 ã õѴ. ߰ߵ
Ŀ ī̺ ̺귯 ˻ н ˻Ѵ.
Command Line Options `-L' ɼ
϶.
`INPUT (-lfile)' ϸ ɼ
`-l' libfile.a
ã´.
INPUT
ɾ ϸ Ŀ ũƮ Եȴ
ũ Ѵ. ̴ ī̺ ˻ ش.
GROUP(file, file, ...)
GROUP(file file ...)
GROUP
command is like INPUT
, except that the named
files should all be archives, and they are searched repeatedly until no
new undefined references are created. See the description of `-('
in section Command Line Options.
GROUP
ɾ INPUT
,
ī̺ ̾ ϸ, ǵ
ݺؼ ˻ȴ. Command Line Options
`-(' ɼ ϶.
OUTPUT(filename)
OUTPUT
command names the output file. Using
OUTPUT(filename)
in the linker script is exactly like using
`-o filename' on the command line (see section Command Line Options). If both are used, the command line option takes
precedence.
You can use the OUTPUT
command to define a default name for the
output file other than the usual default of `a.out'.
OUTPUT
ɾ ̸ Ѵ.
Ŀ ũƮ OUTPUT(filename)
ɼ
(Command Line Options )
`-o filename' ϴ. ϸ ɼ
켱 .
OUTPUT
ɾ ⺻ `a.out'
ȴ.
SEARCH_DIR(path)
SEARCH_DIR
command adds path to the list of paths where
ld
looks for archive libraries. Using
SEARCH_DIR(path)
is exactly like using `-L path'
on the command line (see section Command Line Options). If both
are used, then the linker will search both paths. Paths specified using
the command line option are searched first.
SEARCH_DIR
ɾ ī̺ ̺귯 ˻ϴ н
path ߰Ѵ. SEARCH_DIR(path)
ɼ (Command Line Options )
`-L path' ϴ. ϸ Ŀ
θ н ߰Ѵ. ɼ н ˻ȴ.
STARTUP(filename)
STARTUP
command is just like the INPUT
command, except
that filename will become the first input file to be linked, as
though it were specified first on the command line. This may be useful
when using a system in which the entry point is always the start of the
first file.
STARTUP
ɾ filename ó
ó ũϴ ϰ INPUT
ɾ .
ɾ ù ýۿ ϴ.
A couple of linker script commands deal with object file formats.
Ʈ ٷ Ŀ ũƮ ɾ̴.
OUTPUT_FORMAT(bfdname)
OUTPUT_FORMAT(default, big, little)
OUTPUT_FORMAT
command names the BFD format to use for the
output file (see section BFD). Using OUTPUT_FORMAT(bfdname)
is
exactly like using `-oformat bfdname' on the command line
(see section Command Line Options). If both are used, the command
line option takes precedence.
You can use OUTPUT_FORMAT
with three arguments to use different
formats based on the `-EB' and `-EL' command line options.
This permits the linker script to set the output format based on the
desired endianness.
If neither `-EB' nor `-EL' are used, then the output format
will be the first argument, default. If `-EB' is used, the
output format will be the second argument, big. If `-EL' is
used, the output format will be the third argument, little.
For example, the default linker script for the MIPS ELF target uses this
command:
OUTPUT_FORMAT
ɾ Ͽ BFD ̸
(BFD ) Ѵ.
OUTPUT_FORMAT(bfdname)
ɼ
(Command Line Options )
`-oformat bfdname' ϴ. ϸ
ɼ 켱 .
OUTPUT_FORMAT
ƱԸƮ Ͽ
ɼ `-EB' `-EL' ٸ
ִ. ϴ endian Ѵ.
`-EB' `-EL'
ù ƱԸƮ default̴. `-EB' ϸ
ι° ƱԸƮ big̴. `-EL'
ϸ ° ƱԸƮ little̴.
MIPS ELF ⺻ Ŀ ũƮ ɾ Ѵ.
OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)This says that the default format for the output file is `elf32-bigmips', but if the user uses the `-EL' command line option, the output file will be created in the `elf32-littlemips' format.
TARGET(bfdname)
TARGET
command names the BFD format to use when reading input
files. It affects subsequent INPUT
and GROUP
commands.
This command is like using `-b bfdname' on the command line
(see section Command Line Options). If the TARGET
command
is used but OUTPUT_FORMAT
is not, then the last TARGET
command is also used to set the format for the output file. See section BFD.
TARGET
ɾ Է BFD Ѵ.
ɾ ڿ INPUT
GROUP
ɾ
ش. ɾ ɼ (Command Line Options
) `-b bfdname' ϴ. OUTPUT_FORMAT
ʰ TARGET
Ѵٸ, TARGET
ɾ
ĵ Ѵ. BFD ϶.
There are a few other linker scripts commands.
Ÿ ɾ̴.
ASSERT(exp, message)
EXTERN(symbol symbol ...)
EXTERN
, and you may use EXTERN
multiple times. This
command has the same effect as the `-u' command-line option.
EXTERN
symbol ϰų, EXTERN
ִ. ɾ ɼ `-u' ϴ.
FORCE_COMMON_ALLOCATION
ld
assign space to common symbols even if a relocatable
output file is specified (`-r').
NOCROSSREFS(section section ...)
ld
to issue an error about any
references among certain output sections.
In certain types of programs, particularly on embedded systems when
using overlays, when one section is loaded into memory, another section
will not be. Any direct references between the two sections would be
errors. For example, it would be an error if code in one section called
a function defined in the other section.
The NOCROSSREFS
command takes a list of output section names. If
ld
detects any cross references between the sections, it reports
an error and returns a non-zero exit status. Note that the
NOCROSSREFS
command uses output section names, not input section
names.
NOCROSSREFS
ɾ ̸ ´.
ǵ ߰ϸ ˸ 0 ƴ
α Ѵ. ! NOCROSSREFS
Է ̸
ƴ϶ ̸ Ѵ.
OUTPUT_ARCH(bfdarch)
objdump
program with
the `-f' option.
objdump
α `-f' ɼ
ִ.
You may assign a value to a symbol in a linker script. This will define
the symbol as a global symbol.
Ŀ ũƮ ɺ ִ. ɺ ɺ
Ѵ.
You may assign to a symbol using any of the C assignment operators:
C ڸ Ͽ ɺ Ѵ.
symbol = expression ;
symbol += expression ;
symbol -= expression ;
symbol *= expression ;
symbol /= expression ;
symbol <<= expression ;
symbol >>= expression ;
symbol &= expression ;
symbol |= expression ;
The first case will define symbol to the value of expression. In the other cases, symbol must already be defined, and the value will be adjusted accordingly.
The special symbol name `.' indicates the location counter. You
may only use this within a SECTIONS
command.
The semicolon after expression is required.
Expressions are defined below; see section Expressions in Linker Scripts.
ù° ǥ expression symbol Ѵ.
ٸ ̹ ǵִ symbol Ѵ.
Ư `.' ġ ī Ÿ. ġ īʹ
expression `;' ʼ̴.
SECTIONS
ɾ Ǿ.
You may write symbol assignments as commands in their own right, or as
statements within a SECTIONS
command, or as part of an output
section description in a SECTIONS
command.
The section of the symbol will be set from the section of the expression; for more information, see section The Section of an Expression.
Here is an example showing the three different places that symbol
assignments may be used:
ɺ
ǥ ǿ ɺ Ѵ. ڼ
The Section of an Expression ϶.
Ʒ ɺ Ǵ ٸ ̴.
SECTIONS
ɾ ȿ, Ȥ SECTIONS
Ϻη, ƴϸ ִ.
floating_point = 0;
SECTIONS
{
.text :
{
*(.text)
_etext = .;
}
_bdata = (. + 3) & ~ 4;
.data : { *(.data) }
}
In this example, the symbol `floating_point' will be defined as
zero. The symbol `_etext' will be defined as the address following
the last `.text' input section. The symbol `_bdata' will be
defined as the address following the `.text' output section aligned
upward to a 4 byte boundary.
`floating_point' ɺ 0 ǵȴ.
`_etext' ɺ `.text' Է
ּҷ ǵȴ. `_bdata' ɺ `.text'
ڿ 4 Ʈ ĵ ּҷ ǵȴ.
PROVIDE
In some cases, it is desirable for a linker script to define a symbol
only if it is referenced and is not defined by any object included in
the link. For example, traditional linkers defined the symbol
`etext'. However, ANSI C requires that the user be able to use
`etext' as a function name without encountering an error. The
PROVIDE
keyword may be used to define a symbol, such as
`etext', only if it is referenced but not defined. The syntax is
PROVIDE(symbol = expression)
.
Here is an example of using
ũ Ե ü ǵ ɺ
ʿ䰡 ִ. Ŀ ɺ `etext'
Ѵ. ANSI C ڰ `etext'
Լ̸ ƹ ִ. Ű PROVIDE
to define `etext':
PROVIDE
`etext'
ǵ ɺ δ.
PROVIDE(symbol = expression)
.
SECTIONS
{
.text :
{
*(.text)
_etext = .;
PROVIDE(etext = .);
}
}
In this example, if the program defines `_etext' (with a leading
underscore), the linker will give a multiple definition error. If, on
the other hand, the program defines `etext' (with no leading
underscore), the linker will silently use the definition in the program.
If the program references `etext' but does not define it, the
linker will use the definition in the linker script.
α (`_' ϴ) `_etext' ϸ
Ŀ ߺ . (`_' ʴ)
`etext' ϸ Ŀ α Ǹ Ѵ.
α `etext' ʰ Ѵٸ Ŀ
Ŀ ũƮ Ǹ Ѵ.
SECTIONS ɾ
The SECTIONS
command tells the linker how to map input sections
into output sections, and how to place the output sections in memory.
The format of the
SECTIONS
command is:
SECTIONS
ɾ Ŀ Է
ϰ, ġϴ Ѵ.
SECTIONS
.
SECTIONS
{
sections-command
sections-command
...
}
Each sections-command may of be one of the following:
ENTRY
command (see section Setting the entry point)
sections-command ϳ̴.
ENTRY
ɾ (Setting the entry point )
The ENTRY
command and symbol assignments are permitted inside the
SECTIONS
command for convenience in using the location counter in
those commands. This can also make the linker script easier to
understand because you can use those commands at meaningful points in
the layout of the output file.
Output section descriptions and overlay descriptions are described below.
If you do not use a
Ʒ ȴ.
Ŀ ũƮ SECTIONS
command in your linker script, the
linker will place each input section into an identically named output
section in the order that the sections are first encountered in the
input files. If all input sections are present in the first file, for
example, the order of sections in the output file will match the order
in the first input file. The first section will be at address zero.
ġ ī ϰ ϱ ؼ
ENTRY
ɾ ɺ SECTIONS
ɾ ȿ
ȴ. ɾ ǹִ ҿ Ͽ Ŀ ũƮ б ȴ.
SECTIONS
ɾ ٸ Ŀ
Է Է ̸
Ų. ù° Ͽ Է ִٸ
ù° . ù°
ּ 0 Ѵ.
The full description of an output section looks like this:
.
section [address] [(type)] : [AT(lma)]
{
output-section-command
output-section-command
...
} [>region] [AT>lma_region] [:phdr :phdr ...] [=fillexp]
Most output sections do not use most of the optional section attributes.
The whitespace around section is required, so that the section
name is unambiguous. The colon and the curly braces are also required.
The line breaks and other white space are optional.
κ Ӽ ʴ´.
̸ ϱ ؼ section
ʿϴ. `:' ȣ ʿϴ. ٹٲް Ÿ ̴.
Each output-section-command may be one of the following:
output-section-command ϳ̴.
The name of the output section is section. section must
meet the constraints of your output format. In formats which only
support a limited number of sections, such as a.out
, the name
must be one of the names supported by the format (a.out
, for
example, allows only `.text', `.data' or `.bss'). If the
output format supports any number of sections, but with numbers and not
names (as is the case for Oasys), the name should be supplied as a
quoted numeric string. A section name may consist of any sequence of
characters, but a name which contains any unusual characters such as
commas must be quoted.
The output section name `/DISCARD/' is special; section Output section discarding.
̸ section̴. section
ؾ Ѵ.
̸ `/DISCARD/' Ưϴ.
Output section discarding ϶.
a.out
ѵ Ǹ
ϴ Ŀ ̸ ϴ ̸ ϳ̾ Ѵ.
( a.out
`.text', `.data',
`.bss' ϴ.) (Oasys )
̸ ̾ ϴ Ŀ ̸ ǥ ѷ ڿ̾
Ѵ. ̸ ڵ ϳ `,' ڸ 쿡
ǥ ؾ Ѵ.
ּ
The address is an expression for the VMA (the virtual memory address) of the output section. If you do not provide address, the linker will set it based on region if present, or otherwise based on the current value of the location counter.
If you provide address, the address of the output section will be
set to precisely that. If you provide neither address nor
region, then the address of the output section will be set to the
current value of the location counter aligned to the alignment
requirements of the output section. The alignment requirement of the
output section is the strictest alignment of any input section contained
within the output section.
address VMA ǥ̴. address
Ŀ VMA region ִٸ
̿ Ͽ ϰ, ʴٸ ġ ī Ͽ Ѵ.
address ־ ּҷ Ȯ Ѵ.
address region ־ ּҷ
ġ ī 䱸 Ͽ Ѵ.
䱸 ǿ Ե Է .
For example,
,
.text . : { *(.text) }
.text : { *(.text) }
are subtly different. The first will set the address of the `.text' output section to the current value of the location counter. The second will set it to the current value of the location counter aligned to the strictest alignment of a `.text' input section.
The address may be an arbitrary expression; section Expressions in Linker Scripts.
For example, if you want to align the section on a 0x10 byte boundary,
so that the lowest four bits of the section address are zero, you could
do something like this:
address ǥ̴.
Expressions in Linker Scripts ϶.
0x10 Ʈ Ͽ ּ 4 Ʈ 0̰
Ϸ ϸ ȴ.
ټ ٸ. ù° `.text' ּҸ ġ īͷ
Ѵ. ι° ġ ī Է `.text'
Ŀ Ͽ Ѵ.
.text ALIGN(0x10) : { *(.text) }
This works because ALIGN
returns the current location counter
aligned upward to the specified value.
Specifying address for a section will change the value of the
location counter.
address ָ ġ īͰ ȴ.
ALIGN
ġ ī (ū ) Ѵ.
Է
The most common output section command is an input section description.
The input section description is the most basic linker script operation.
You use output sections to tell the linker how to lay out your program
in memory. You use input section descriptions to tell the linker how to
map the input files into your memory layout.
κ ɾ Է ȴ.
Է ⺻ ũƮ ̴.
Ŀ α ġ ˷ֱ ؼ
Ѵ. Ŀ Է ġ ˷ֱ ؼ
Է Ѵ.
Է ⺻
An input section description consists of a file name optionally followed by a list of section names in parentheses.
The file name and the section name may be wildcard patterns, which we describe further below (see section Input section wildcard patterns).
The most common input section description is to include all input
sections with a particular name in the output section. For example, to
include all input `.text' sections, you would write:
Է ϸ ȣȿ ̸ ̷.
ϸ ̸ Ʒ
(Input section wildcard patterns )
ϵī ִ.
κ Է Է ǰ ǿ ̸
Ѵ. Է `.text' Ϸ,
*(.text)
Here the `*' is a wildcard which matches any file name. To exclude a list
of files from matching the file name wildcard, EXCLUDE_FILE may be used to
match all files except the ones specified in the EXCLUDE_FILE list. For
example:
⼭ `*' ϸ ϴ ϵī̴.
Ư ϰ Ͽ ϱ ؼ EXCLUDE_FILE
Ѵ. ,
(*(EXCLUDE_FILE (*crtend.o *otherfile.o) .ctors))
will cause all .ctors sections from all files except `crtend.o' and `otherfile.o' to be included.
There are two ways to include more than one section:
`crtend.o' `otherfile.o' Ե Ͽ
.ctors Ѵ.
̻ ϴ ΰ ִ.
*(.text .rdata)
*(.text) *(.rdata)
The difference between these is the order in which the `.text' and `.rdata' input sections will appear in the output section. In the first example, they will be intermingled. In the second example, all `.text' input sections will appear first, followed by all `.rdata' input sections.
You can specify a file name to include sections from a particular file.
You would do this if one or more of your files contain special data that
needs to be at a particular location in memory. For example:
̴ Է `.text' `.rdata'
ǿ Ÿ ̴. ι° `.text'
Է , ڿ `.rdata' Է
ġѴ.
data.o(.data)
If you use a file name without a list of sections, then all sections in
the input file will be included in the output section. This is not
commonly done, but it may by useful on occasion. For example:
ϸ ϸ ԷϿ ִ ǿ
Եȴ. ̴ ƴ δ ִ. ,
data.o
When you use a file name which does not contain any wild card
characters, the linker will first see if you also specified the file
name on the linker command line or in an INPUT
command. If you
did not, the linker will attempt to open the file as an input file, as
though it appeared on the command line. Note that this differs from an
INPUT
command, because the linker will not search for the file in
the archive search path.
ϵī带 ʰ ϸ ָ Ŀ ̳
INPUT
ɾ ϸ ִ ȮѴ.
Ŀ ġ ־ ó ԷϷ Ѵ. !
̴ Ŀ ī̺ ˻ н ã ʱ
INPUT
ɾ ٸ.
Է ϵī
In an input section description, either the file name or the section name or both may be wildcard patterns.
The file name of `*' seen in many examples is a simple wildcard pattern for the file name.
The wildcard patterns are like those used by the Unix shell.
Է ϸ̳ ̸ ϵī ִ.
ϸ `*' ϵī
̴.
ϵī н ϴ Ͱ ϴ.
When a file name is matched with a wildcard, the wildcard characters will not match a `/' character (used to separate directory names on Unix). A pattern consisting of a single `*' character is an exception; it will always match any file name, whether it contains a `/' or not. In a section name, the wildcard characters will match a `/' character.
File name wildcard patterns only match files which are explicitly
specified on the command line or in an
ϸ ϵī ڴ (н 丮 ̸ ϴµ ϴ)
`/' ڿ ʴ´. `*'θ ̷
̴. ̴ `/' Ե Ͱ
ϸ Ѵ. ̸ ϵī ڵ `/'
Ѵ.
ϸ ϵī ̳ INPUT
command. The linker
does not search directories to expand wildcards.
INPUT
ɾ
־ Ͽ Ѵ. Ŀ ϵī 丮 ˻
ʴ´.
If a file name matches more than one wildcard pattern, or if a file name
appears explicitly and is also matched by a wildcard pattern, the linker
will use the first match in the linker script. For example, this
sequence of input section descriptions is probably in error, because the
`data.o' rule will not be used:
ϸ ϵī Ͽ ϰų, ϸ ־
ϵī Ͽ ϴ Ŀ Ŀ ũƮ ó
Ѵ. Է `data.o'
Ģ ʱ Ƹ ǵ ٰ ƴ ̴.
.data : { *(.data) }
.data1 : { data.o(.data) }
Normally, the linker will place files and sections matched by wildcards
in the order in which they are seen during the link. You can change
this by using the SORT
keyword, which appears before a wildcard
pattern in parentheses (e.g., SORT(.text*)
). When the
SORT
keyword is used, the linker will sort the files or sections
into ascending order by name before placing them in the output file.
If you ever get confused about where input sections are going, use the
`-M' linker option to generate a map file. The map file shows
precisely how input sections are mapped to output sections.
Ŀ ũ ϵī忡 ϴ ϰ ߰ϴ
ġѴ. (
Է ñϴٸ `-M' ɼ
ȴ. Է Ǵ
˷ش.
SORT(.text*)
) ȣ ϵī
Ͽ ϴ SORT
Ű ִ.
SORT
Ű尡 Ǹ Ͽ ̳ ̸ ϴ
Ѵ.
This example shows how wildcard patterns might be used to partition
files. This linker script directs the linker to place all `.text'
sections in `.text' and all `.bss' sections in `.bss'.
The linker will place the `.data' section from all files beginning
with an upper case character in `.DATA'; for all other files, the
linker will place the `.data' section in `.data'.
Ʒ ϵī ش.
Ŀ ũƮ `.text' `.text',
`.bss' `.bss' д.
Ŀ 빮ڷ ϴ `.data'
`.DATA', ٸ `.data'
`.data' д.
SECTIONS {
.text : { *(.text) }
.DATA : { [A-Z]*(.data) }
.data : { *(.data) }
.bss : { *(.bss) }
}
ɺ Է
A special notation is needed for common symbols, because in many object file formats common symbols do not have a particular input section. The linker treats common symbols as though they are in an input section named `COMMON'.
You may use file names with the `COMMON' section just as with any
other input sections. You can use this to place common symbols from a
particular input file in one section while common symbols from other
input files are placed in another section.
ٸ Է ǰ , ϸ Բ `COMMON' ִ.
Է ɺ , ٸ
ɺ ٸ ǿ ִ.
Ʈ Ŀ ɺ Ư Է ʱ
ɺ Ư ǥð ʿϴ. Ŀ ɺ
ġ `COMMON' Է ǿ ִ ó Ѵ.
In most cases, common symbols in input files will be placed in the
`.bss' section in the output file. For example:
κ Է ɺ
`.bss' ǿ ġѴ. (; `.bss'
κп ġѴ.)
.bss { *(.bss) *(COMMON) }
Some object file formats have more than one type of common symbol. For example, the MIPS ELF object file format distinguishes standard common symbols and small common symbols. In this case, the linker will use a different special section name for other types of common symbols. In the case of MIPS ELF, the linker uses `COMMON' for standard common symbols and `.scommon' for small common symbols. This permits you to map the different types of common symbols into memory at different locations.
You will sometimes see `[COMMON]' in old linker scripts. This
notation is now considered obsolete. It is equivalent to
`*(COMMON)'.
Ʈ Ŀ ɺ . MIPS ELF
ǥ ɺ ɺ Ѵ. Ŀ ɺ
Ŀ ٸ ̸ Ѵ. MIP ELF ǥ ɺ
`COMMON', ɺ `.scommon'
Ѵ. ٸ ɺ ٸ ġ ų ִ.
Է ǰ ÷
When link-time garbage collection is in use (`--gc-sections'),
it is often useful to mark sections that should not be eliminated.
This is accomplished by surrounding an input section's wildcard entry
with KEEP()
, as in KEEP(*(.init))
or
KEEP(SORT(*)(.ctors))
.
ũ ÷ (`--gc-sections') (; ʴ
ڵ Ͽ ) Ѵٸ, ŵǸ
ȵǴ ǥϴ
ʿ ִ. KEEP(*(.init))
KEEP(SORT(*)(.ctors))
Է ϵī带
KEEP()
ѷθ ȴ.
Է
The following example is a complete linker script. It tells the linker
to read all of the sections from file `all.o' and place them at the
start of output section `outputa' which starts at location
`0x10000'. All of section `.input1' from file `foo.o'
follows immediately, in the same output section. All of section
`.input2' from `foo.o' goes into output section
`outputb', followed by section `.input1' from `foo1.o'.
All of the remaining `.input1' and `.input2' sections from any
files are written to output section `outputc'.
Ŀ ũƮ ̴. ũƮ `all.o'
о `0x10000' ϴ
`outputa' ۿ д. `foo.o'
`.input1' ´. `foo.o'
`.input2' `outputb' ,
`foo1.o' `.input1' ´.
ٸ `.input1' `.input2'
`outputc' .
SECTIONS {
outputa 0x10000 :
{
all.o
foo.o (.input1)
}
outputb :
{
foo.o (.input2)
foo1.o (.input1)
}
outputc :
{
*(.input1)
*(.input2)
}
}
ڷ
You can include explicit bytes of data in an output section by using
BYTE
, SHORT
, LONG
, QUAD
, or SQUAD
as
an output section command. Each keyword is followed by an expression in
parentheses providing the value to store (see section Expressions in Linker Scripts). The
value of the expression is stored at the current value of the location
counter.
The
ɾ
BYTE
, SHORT
, LONG
, and QUAD
commands
store one, two, four, and eight bytes (respectively). After storing the
bytes, the location counter is incremented by the number of bytes
stored.
BYTE
, SHORT
, LONG
,
QUAD
, SQUAD
Ͽ ǿ ڷḦ
ִ. Ű Ÿ ǥ
(Expressions in Linker Scripts )
ȣȿ ش. ǥ ġ īͿ ȴ.
BYTE
, SHORT
, LONG
, QUAD
ɾ 1, 2, 4, 8 Ʈ Ѵ. Ʈ ġ īͰ
ŭ Ѵ.
For example, this will store the byte 1 followed by the four byte value
of the symbol `addr':
Ʒ 1 Ʈ ϰ, ڿ ɺ
`addr' Ʈ Ѵ.
BYTE(1)
LONG(addr)
When using a 64 bit host or target, QUAD
and SQUAD
are the
same; they both store an 8 byte, or 64 bit, value. When both host and
target are 32 bits, an expression is computed as 32 bits. In this case
QUAD
stores a 32 bit value zero extended to 64 bits, and
SQUAD
stores a 32 bit value sign extended to 64 bits.
If the object file format of the output file has an explicit endianness,
which is the normal case, the value will be stored in that endianness.
When the object file format does not have an explicit endianness, as is
true of, for example, S-records, the value will be stored in the
endianness of the first input object file.
64 Ʈ ȣƮ
ó Ʈ endian ִٸ,
endian ȴ. S-record Ʈ
endian ʴٸ ù Է endian Ѵ.
QUAD
SQUAD
ϰ
8 Ʈ(= 32 Ʈ)
Ѵ. ȣƮ 32 Ʈ̸ ǥ 32 Ʈ ȴ.
QUAD
32 Ʈ 64 Ʈ Ȯؼ ϰ,
SQUAD
32 Ʈ 64 Ʈ ȣȮϿ Ѵ.
Note - these commands only work inside a section description and not
between them, so the following will produce an error from the linker:
! ɾ ȿ ϴ.
̿ ϸ ̴.
SECTIONS { .text : { *(.text) } LONG(1) .data : { *(.data) } }
whereas this will work:
̷ ؾ Ѵ.
SECTIONS { .text : { *(.text) ; LONG(1) } .data : { *(.data) } }
You may use the FILL
command to set the fill pattern for the
current section. It is followed by an expression in parentheses. Any
otherwise unspecified regions of memory within the section (for example,
gaps left due to the required alignment of input sections) are filled
with the two least significant bytes of the expression, repeated as
necessary. A FILL
statement covers memory locations after the
point at which it occurs in the section definition; by including more
than one FILL
statement, you can have different fill patterns in
different parts of an output section.
This example shows how to fill unspecified regions of memory with the
value `0x9090':
ä
`0x9090' ä,
FILL
ɾ ϸ
ȴ. ɾ ڿ ǥ ȣ ȿ ´. ǿ
(Է ʿ )
ǥ 2 Ʈ ݺؼ ä. FILL
ɾ ǿ äµ ȴ. FILL
ɾ ٸ ٸ ä ִ.
FILL(0x9090)
The FILL
command is similar to the `=fillexp' output
section attribute (see section Output section fill), but it only affects the
part of the section following the FILL
command, rather than the
entire section. If both are used, the FILL
command takes
precedence.
FILL
ɾ Ӽ `=fillexp'
(Output section fill ) ü
ƴ϶ FILL
ǿ ش. ϸ
FILL
ɾ 켱 .
Ű
There are a couple of keywords which can appear as output section
commands.
ɾ Ű带 ִ.
CREATE_OBJECT_SYMBOLS
CREATE_OBJECT_SYMBOLS
command appears.
This is conventional for the a.out object file format. It is not
normally used for any other object file format.
CREATE_OBJECT_SYMBOLS
ǿ ȴ.
ɾ a.out Ʈ Ŀ ַ ȴ. ٸ Ŀ
ʴ´.
CONSTRUCTORS
CONSTRUCTORS
command tells the
linker to place constructor information in the output section where the
CONSTRUCTORS
command appears. The CONSTRUCTORS
command is
ignored for other object file formats.
The symbol __CTOR_LIST__
marks the start of the global
constructors, and the symbol __DTOR_LIST
marks the end. The
first word in the list is the number of entries, followed by the address
of each constructor or destructor, followed by a zero word. The
compiler must arrange to actually run the code. For these object file
formats GNU C++ normally calls constructors from a subroutine
__main
; a call to __main
is automatically inserted into
the startup code for main
. GNU C++ normally runs
destructors either by using atexit
, or directly from the function
exit
.
For object file formats such as COFF
or ELF
which support
arbitrary section names, GNU C++ will normally arrange to put the
addresses of global constructors and destructors into the .ctors
and .dtors
sections. Placing the following sequence into your
linker script will build the sort of table which the GNU C++
runtime code expects to see.
CONSTRUCTORS
ɾ ɾ ִ ǿ
ϰ Ѵ. ٸ Ʈ Ŀ CONSTRUCTORS
ɾ Ѵ.
ɺ __CTOR_LIST__
ǥϰ,
ɺ __DTOR_LIST
ǥѴ. ù ̰
ڿ ı ּҰ , 0 尡 ´.
Ϸ ̸ غ ؾ Ѵ. Ʈ Ŀ GNU C++
Լ __main
ڸ ȣѴ. __main
ȣ
main
ڵ忡 ڵ Եȴ. GNU C++
atexit
̳ Լ exit
Ͽ ıڸ
ȣѴ.
COFF
ELF
̸ ϴ
Ŀ GNU C++ ڿ ı ּҸ .ctors
.dtors
ǿ Ѵ. ũƮ GNU C++ ߿ 䱸ϴ
ǥ Ѵ.
__CTOR_LIST__ = .; LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2) *(.ctors) LONG(0) __CTOR_END__ = .; __DTOR_LIST__ = .; LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2) *(.dtors) LONG(0) __DTOR_END__ = .;If you are using the GNU C++ support for initialization priority, which provides some control over the order in which global constructors are run, you must sort the constructors at link time to ensure that they are executed in the correct order. When using the
CONSTRUCTORS
command, use `SORT(CONSTRUCTORS)' instead. When using the
.ctors
and .dtors
sections, use `*(SORT(.ctors))' and
`*(SORT(.dtors))' instead of just `*(.ctors)' and
`*(.dtors)'.
Normally the compiler and linker will handle these issues automatically,
and you will not need to concern yourself with them. However, you may
need to consider this if you are using C++ and writing your own linker
scripts.
CONSTRUCTORS
ɾ `SORT(CONSTRUCTORS)'
ϸ ȴ. .ctors
.dtors
Ѵٸ
`*(.ctors)' `*(.dtors)'
`*(SORT(.ctors))' `*(SORT(.dtors))' ϶.
Ϸ Ŀ ̸ ڵ óϱ Ű澵 ʿ
. C++ ϰ Ŀ ũƮ ۼѴٸ ̸ ؾ Ѵ.
The linker will not create output section which do not have any
contents. This is for convenience when referring to input sections that
may or may not be present in any of the input files. For example:
Ŀ ʴ´. ̴ ԷϿ ְų
ų Է ϴ. ,
.foo { *(.foo) }
will only create a `.foo' section in the output file if there is a `.foo' section in at least one input file.
If you use anything other than an input section description as an output section command, such as a symbol assignment, then the output section will always be created, even if there are no matching input sections.
The special output section name `/DISCARD/' may be used to discard
input sections. Any input sections which are assigned to an output
section named `/DISCARD/' are not included in the output file.
ּ ԷϿ `.foo'
Ͽ `.foo' .
ɺ Է ɾ ϸ,
ϴ Է ȴ.
Ư ̸ `/DISCARD/' Է
Ѵ. ̸ `/DISCARD/' ǿ
Է ϸ Ͽ Ե ʴ´.
Ӽ
We showed above that the full description of an output section looked
like this:
Ҵ.
section [address] [(type)] : [AT(lma)]
{
output-section-command
output-section-command
...
} [>region] [AT>lma_region] [:phdr :phdr ...] [=fillexp]
We've already described section, address, and
output-section-command. In this section we will describe the
remaining section attributes.
̹ section, address, output-section-command
ߴ. Ӽ Ѵ.
Ÿ
Each output section may have a type. The type is a keyword in
parentheses. The following types are defined:
Ÿ . Ÿ ȣ ȿ Ű .
NOLOAD
DSECT
COPY
INFO
OVERLAY
NOLOAD
DSECT
COPY
INFO
OVERLAY
The linker normally sets the attributes of an output section based on
the input sections which map into it. You can override this by using
the section type. For example, in the script sample below, the
`ROM' section is addressed at memory location `0' and does not
need to be loaded when the program is run. The contents of the
`ROM' section will appear in the linker output file as usual.
Ŀ ϴ Է ǿ Ͽ Ӽ Ѵ.
̸ Ÿ ü ִ. Ʒ ũƮ
ּҰ 0 `ROM' α ε ʿ䰡
״. `ROM' Ŀ Ͽ Ÿ.
SECTIONS {
ROM 0 (NOLOAD) : { ... }
...
}
LMA
Every section has a virtual address (VMA) and a load address (LMA); see section Basic Linker Script Concepts. The address expression which may appear in an output section description sets the VMA (see section Output section address).
The linker will normally set the LMA equal to the VMA. You can change
that by using the
ּ(VMA) ε ּ(LMA) .
Basic Linker Script Concepts ϶.
ּ ǥ
(Output section address ) VMA Ѵ.
Ŀ LMA VMA Ѵ. AT
keyword. The expression lma that
follows the AT
keyword specifies the load address of the
section. Alternatively, with `AT>lma_region' expression,
you may specify a memory region for the section's load address. See section MEMORY command.
AT
Ű LMA
ִ. AT
ǥ
lma ε ּҸ Ѵ. ܿ
`AT>lma_region' ε ּҸ
ִ. MEMORY command ϶.
This feature is designed to make it easy to build a ROM image. For
example, the following linker script creates three output sections: one
called `.text', which starts at 0x1000
, one called
`.mdata', which is loaded at the end of the `.text' section
even though its VMA is 0x2000
, and one called `.bss' to hold
uninitialized data at address 0x3000
. The symbol _data
is
defined with the value 0x2000
, which shows that the location
counter holds the VMA value, not the LMA value.
ROM ̹ ϱ ؼ . ũƮ
.
`.text' 0x1000
Ѵ.
`.mdata' `.text' ڿ εdz
VMA 0x2000
̴. `.bss'
0x3000
ʱȭȵ ڷḦ Ѵ. ġ īʹ LMA
ƴ϶ VMA ϱ ɺ _data
0x2000
ǵȴ.
SECTIONS
{
.text 0x1000 : { *(.text) _etext = . ; }
.mdata 0x2000 :
AT ( ADDR (.text) + SIZEOF (.text) )
{ _data = . ; *(.data); _edata = . ; }
.bss 0x3000 :
{ _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
}
The run-time initialization code for use with a program generated with
this linker script would include something like the following, to copy
the initialized data from the ROM image to its runtime address. Notice
how this code takes advantage of the symbols defined by the linker
script.
ũƮ α ʱȭ ڵ
ʱȭ ڷḦ ROM ּҷ ϴ ڵ带 Ѵ.
ڵ尡 Ŀ ũƮ ɺ ̿ϴ .
extern char _etext, _data, _edata, _bstart, _bend;
char *src = &_etext;
char *dst = &_data;
/* ROM has data at end of text; copy it. */
while (dst < &_edata) {
*dst++ = *src++;
}
/* Zero bss */
for (dst = &_bstart; dst< &_bend; dst++)
*dst = 0;
You can assign a section to a previously defined region of memory by using `>region'. See section MEMORY command.
Here is a simple example:
`>region'
Ҵ ִ. MEMORY command ϶.
,
MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }
SECTIONS { ROM : { *(.text) } >rom }
phdr
You can assign a section to a previously defined program segment by
using `:phdr'. See section PHDRS Command. If a section is assigned to
one or more segments, then all subsequent allocated sections will be
assigned to those segments as well, unless they use an explicitly
:phdr
modifier. You can use :NONE
to tell the
linker to not put the section in any segment at all.
Here is a simple example:
(, phdr α ظ̴.)
`:phdr' Ʈ Ҵ ִ.
PHDRS Command ϶.
Ʈ ҴǸ `:phdr'
Ҵ ǵ Ʈ鿡
Ҵȴ. Ʈ ʱ ؼ
.
:NONE
ؾ Ѵ.
PHDRS { text PT_LOAD ; }
SECTIONS { .text : { *(.text) } :text }
ä
You can set the fill pattern for an entire section by using `=fillexp'. fillexp is an expression (see section Expressions in Linker Scripts). Any otherwise unspecified regions of memory within the output section (for example, gaps left due to the required alignment of input sections) will be filled with the two least significant bytes of the value, repeated as necessary.
You can also change the fill value with a FILL
command in the
output section commands; see section Output section data.
Here is a simple example:
`=fillexp' ü ǿ ä
ִ. fillexp ǥ̴.
(Expressions in Linker Scripts )
ǿ (Է ǿ ʿ )
κ 2 Ʈ ݺؼ ä.
ɾ
̴.
FILL
ä ִ.
Output section data ϶.
SECTIONS { .text : { *(.text) } =0x9090 }
An overlay description provides an easy way to describe sections which are to be loaded as part of a single memory image but are to be run at the same memory address. At run time, some sort of overlay manager will copy the overlaid sections in and out of the runtime memory address as required, perhaps by simply manipulating addressing bits. This approach can be useful, for example, when a certain region of memory is faster than another.
Overlays are described using the
ּҿ εǾ ϴ
ǵ ϴ ̴. ߿ Ŵ ʿϸ
ּҸ Ͽ Ѵ.
ٸ ٸ ϴ.
OVERLAY
command. The
OVERLAY
command is used within a SECTIONS
command, like an
output section description. The full syntax of the OVERLAY
command is as follows:
OVERLAY
ɾ Ͽ ̸ Ѵ.
OVERLAY
ɾ SECTIONS
ɾ ȿ δ. ɾ .
OVERLAY [start] : [NOCROSSREFS] [AT ( ldaddr )]
{
secname1
{
output-section-command
output-section-command
...
} [:phdr...] [=fill]
secname2
{
output-section-command
output-section-command
...
} [:phdr...] [=fill]
...
} [>region] [:phdr...] [=fill]
Everything is optional except OVERLAY
(a keyword), and each
section must have a name (secname1 and secname2 above). The
section definitions within the OVERLAY
construct are identical to
those within the general SECTIONS
contruct (see section SECTIONS command),
except that no addresses and no memory regions may be defined for
sections within an OVERLAY
.
The sections are all defined with the same starting address. The load
addresses of the sections are arranged such that they are consecutive in
memory starting at the load address used for the
ּҸ . ε ּҴ OVERLAY
as a
whole (as with normal section definitions, the load address is optional,
and defaults to the start address; the start address is also optional,
and defaults to the current value of the location counter).
OVERLAY
Ű带 ϰ ̰,
( secname1 secname2)
̸ Ѵ. OVERLAY
Ǵ
ּҳ ǵ ٴ ϰ Ϲ
SECTIONS
(SECTIONS command )
ϴ.
OVERLAY
ε ּҺ ġȴ. ( ǿ ε ּҴ
, ⺻ start ̴ּ. start ּҵ , ⺻
ġ ī̴.)
If the NOCROSSREFS
keyword is used, and there any references
among the sections, the linker will report an error. Since the sections
all run at the same address, it normally does not make sense for one
section to refer directly to another. See section Other linker script commands.
For each section within the
OVERLAY
, the linker automatically
defines two symbols. The symbol __load_start_secname
is
defined as the starting load address of the section. The symbol
__load_stop_secname
is defined as the final load address of
the section. Any characters within secname which are not legal
within C identifiers are removed. C (or assembler) code may use these
symbols to move the overlaid sections around as necessary.
NOCROSSREFS
Ű带 ϰ ǵ ̿
ִٸ Ŀ Ѵ. ּҿ DZ
ٸ ϴ Ұϴ.
Other linker script commands ϶.
OVERLAY
Ŀ ڵ ɺ Ѵ.
ɺ __load_start_secname
ε ּҷ
ǵȴ. ɺ __load_stop_secname
ε
ּ ǵȴ. secname ̸ C νڷ ڴ
ŵȴ. ʿϴٸ C (Ȥ ) ڵ ű ؼ ɺ
ִ.
At the end of the overlay, the value of the location counter is set to the start address of the overlay plus the size of the largest section.
Here is an example. Remember that this would appear inside a
Ŀ ġ ī ּҿ ū
ũ ȴ.
̴. ̰ SECTIONS
construct.
SECTIONS
ȿ ִٴ .
OVERLAY 0x1000 : AT (0x4000)
{
.text0 { o1/*.o(.text) }
.text1 { o2/*.o(.text) }
}
This will define both `.text0' and `.text1' to start at
address 0x1000. `.text0' will be loaded at address 0x4000, and
`.text1' will be loaded immediately after `.text0'. The
following symbols will be defined: __load_start_text0
,
__load_stop_text0
, __load_start_text1
,
__load_stop_text1
.
C code to copy overlay
̴ ּ 0x1000 ϴ `.text0' `.text1'
Ѵ. `.text0' ּ 0x4000 о̰,
`.text1' `.text0' ٷ ڿ о ִ.
ɺ
.text1
into the overlay area might look
like the following.
__load_start_text0
,
__load_stop_text0
, __load_start_text1
,
__load_stop_text1
ǵȴ.
.text1
ϴ C ڵ .
extern char __load_start_text1, __load_stop_text1;
memcpy ((char *) 0x1000, &__load_start_text1,
&__load_stop_text1 - &__load_start_text1);
Note that the OVERLAY
command is just syntactic sugar, since
everything it does can be done using the more basic commands. The above
example could have been written identically as follows.
⺻ ɾε ϹǷ OVERLAY
ɾ
̸ ϰ ϱ ̴. Ȯ ġѴ.
.text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
__load_start_text0 = LOADADDR (.text0);
__load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
.text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
__load_start_text1 = LOADADDR (.text1);
__load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
. = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
MEMORY ɾ
The linker's default configuration permits allocation of all available
memory. You can override this by using the MEMORY
command.
The
Ŀ ⺻ ִ. ̸
MEMORY
command describes the location and size of blocks of
memory in the target. You can use it to describe which memory regions
may be used by the linker, and which memory regions it must avoid. You
can then assign sections to particular memory regions. The linker will
set section addresses based on the memory regions, and will warn about
regions that become too full. The linker will not shuffle sections
around to fit into the available regions.
MEMORY
ִ.
MEMORY
ɾ ÷ ġ ũ⸦
˷ش. Ŀ ų ؾϴ ִ.
Ư Ҵ ִ. Ŀ
Ͽ ּҸ ϰ Ѵ. Ŀ
־ ũ ϰ ġ Ѵ.
A linker script may contain at most one use of the
Ŀ ũƮ MEMORY
command. However, you can define as many blocks of memory within it as
you wish. The syntax is:
MEMORY
ɾ ִ ѹ ִ.
ȿ ϴ ŭ ִ. .
MEMORY
{
name [(attr)] : ORIGIN = origin, LENGTH = len
...
}
The name is a name used in the linker script to refer to the region. The region name has no meaning outside of the linker script. Region names are stored in a separate name space, and will not conflict with symbol names, file names, or section names. Each memory region must have a distinct name.
The attr string is an optional list of attributes that specify
whether to use a particular memory region for an input section which is
not explicitly mapped in the linker script. As described in
section SECTIONS command, if you do not specify an output section for some input
section, the linker will create an output section with the same name as
the input section. If you define region attributes, the linker will use
them to select the memory region for the output section that it creates.
name Ŀ ũƮ Īϴ ̸̴. ̸
ũƮ ۿ ƹ ǹ̰ . ̸ ӽ̽
DZ ɺ ̸, ϸ, ̸ ̸ ص ȴ.
ٸ ̸ Ѵ.
attr ũƮ ʴ Է
ϱ Ӽ̴.
SECTIONS command Ѵ
Է ǿ Է ǰ ̸
. Ŀ ϱ
ؼ Ӽ Ѵ.
The attr string must consist only of the following characters:
attr ڵ ȴ.
If a unmapped section matches any of the listed attributes other than `!', it will be placed in the memory region. The `!' attribute reverses this test, so that an unmapped section will be placed in the memory region only if it does not match any of the listed attributes.
The origin is an expression for the start address of the memory
region. The expression must evaluate to a constant before memory
allocation is performed, which means that you may not use any section
relative symbols. The keyword
Ű `!' Ӽ ġϸ
ġѴ. `!' ˻縦 Ͽ
Ӽ ġ ҴѴ.
origin ּҸ Ÿ ǥ̴.
ǥ Ҵ ־ ϹǷ ǿ
ɺ . ORIGIN
may be abbreviated to
org
or o
(but not, for example, ORG
).
ORIGIN
Ű
org
o
ٿ ִ. ( ORG
ȵȴ.)
The len is an expression for the size in bytes of the memory
region. As with the origin expression, the expression must
evaluate to a constant before memory allocation is performed. The
keyword LENGTH
may be abbreviated to len
or l
.
In the following example, we specify that there are two memory regions
available for allocation: one starting at `0' for 256 kilobytes,
and the other starting at `0x40000000' for four megabytes. The
linker will place into the `rom' memory region every section which
is not explicitly mapped into a memory region, and is either read-only
or executable. The linker will place other sections which are not
explicitly mapped into a memory region into the `ram' memory
region.
len Ʈ ũ⸦ Ÿ ǥ̴.
origin ǥİ Ҵ ־ Ѵ.
Ʒ Ҵ Ѵ. ϳ `0'
256 kb ṵ̆, ٸ ϳ `0x40000000' 4 mb ŭ̴.
Ŀ ϱ̰ų డ Ű
`rom' ġŲ. ٸ Ű
`ram' ġŲ.
LENGTH
Ű len
l
ٿ ִ.
MEMORY
{
rom (rx) : ORIGIN = 0, LENGTH = 256K
ram (!rx) : org = 0x40000000, l = 4M
}
Once you define a memory region, you can direct the linker to place
specific output sections into that memory region by using the
`>region' output section attribute. For example, if you have
a memory region named `mem', you would use `>mem' in the
output section definition. See section Output section region. If no address
was specified for the output section, the linker will set the address to
the next available address within the memory region. If the combined
output sections directed to a memory region are too large for the
region, the linker will issue an error message.
Ͽ Ӽ `>region'
Ͽ Ư ġų ִ.
`mem'̶ ִٸ ǿ
`>mem' ִ.
Output section region ϶.
ǿ ּҰ Ŀ
ּҸ Ѵ. ġ ǵ ũٸ
Ŀ .
PHDRS ɾ
The ELF object file format uses program headers, also knows as
segments. The program headers describe how the program should be
loaded into memory. You can print them out by using the objdump
program with the `-p' option.
When you run an ELF program on a native ELF system, the system loader
reads the program headers in order to figure out how to load the
program. This will only work if the program headers are set correctly.
This manual does not describe the details of how the system loader
interprets program headers; for more information, see the ELF ABI.
ELF Ʈ Ʈε Ҹ α
. α α ε Ѵ.
ELF ýۿ ELF α ϸ ý δ α
ε ˱ ؼ α д´. ̴ α
ùٷ ־߸ ϴ. ý δ Ȯ α
ؼϴ ٷ ʴ´. ڼ ELF ABI ϶.
objdump
α `-p' ɼ Ȯ ִ.
The linker will create reasonable program headers by default. However,
in some cases, you may need to specify the program headers more
precisely. You may use the PHDRS
command for this purpose. When
the linker sees the PHDRS
command in the linker script, it will
not create any program headers other than the ones specified.
The linker only pays attention to the
Ŀ ⺻ ùٸ α . 쿡
α ڼ ۼ ʿ䰡 ִ.
Ŀ ELF PHDRS
command when
generating an ELF output file. In other cases, the linker will simply
ignore PHDRS
.
PHDRS
ɾ Ѵ. Ŀ ũƮ PHDRS
ɾ ִٸ
α ܿ ʴ´.
PHDRS
ɾ Ѵ.
ٸ PHDRS
Ѵ.
This is the syntax of the
PHDRS
command. The words PHDRS
,
FILEHDR
, AT
, and FLAGS
are keywords.
PHDRS
ɾ . PHDRS
,
FILEHDR
, AT
, FLAGS
Ű̴.
PHDRS
{
name type [ FILEHDR ] [ PHDRS ] [ AT ( address ) ]
[ FLAGS ( flags ) ] ;
}
The name is used only for reference in the SECTIONS
command
of the linker script. It is not put into the output file. Program
header names are stored in a separate name space, and will not conflict
with symbol names, file names, or section names. Each program header
must have a distinct name.
Certain program header types describe segments of memory which the
system loader will load from the file. In the linker script, you
specify the contents of these segments by placing allocatable output
sections in the segments. You use the `:phdr' output section
attribute to place a section in a particular segment. See section Output section phdr.
name
α ý δ Ͽ ε Ʈ
Ѵ. ũƮ Ҵ簡 Ʈ ġϿ
Ʈ Ѵ. Ư Ʈ ġϱ ؼ
Ӽ `:phdr' Ѵ.
Output section phdr ϶.
SECTIONS
ɾ θ δ.
̴ Ͽ Ե ʴ´. α ӽ̽
DZ ɺ ̸, ϸ, ̸ ĵ ȴ. α
ٸ ̸ Ѵ.
It is normal to put certain sections in more than one segment. This merely implies that one segment of memory contains another. You may repeat `:phdr', using it once for each segment which should contain the section.
If you place a section in one or more segments using `:phdr',
then the linker will place all subsequent allocatable sections which do
not specify `:phdr' in the same segments. This is for
convenience, since generally a whole set of contiguous sections will be
placed in a single segment. You can use
Ʈ δ ϴ. ̴ Ʈ
ٸ Ʈ ִٴ Ѵ.
Ʈ ѹ `:phdr' ݺ ִ.
`:phdr' Ͽ Ʈ ġ
`:phdr' Ҵ簡 ǵ
Ʈ ġѴ. ̴ ϰ Ϲ ӵ Ʈ
ϱ ̴. :NONE
to override the
default segment and tell the linker to not put the section in any
segment at all.
:NONE
̸ ϰ
Ʈ ִ.
You may use the FILEHDR
and PHDRS
keywords appear after
the program header type to further describe the contents of the segment.
The FILEHDR
keyword means that the segment should include the ELF
file header. The PHDRS
keyword means that the segment should
include the ELF program headers themselves.
The type may be one of the following. The numbers indicate the
value of the keyword.
Ʈ ϱ α Ÿ ڿ
type ϳ̴. ڴ Ű Ÿ.
FILEHDR
PHDRS
Ű带 ִ.
FILEHDR
Ű Ʈ ELF ϰ Ѵ.
PHDRS
Ű Ʈ ELF α ü ϰ
Ѵ.
PT_NULL
(0)
PT_LOAD
(1)
PT_DYNAMIC
(2)
PT_INTERP
(3)
PT_NOTE
(4)
PT_SHLIB
(5)
PT_PHDR
(6)
PT_NULL
(0)
PT_LOAD
(1)
PT_DYNAMIC
(2)
PT_INTERP
(3)
PT_NOTE
(4)
PT_SHLIB
(5)
PT_PHDR
(6)
You can specify that a segment should be loaded at a particular address
in memory by using an AT
expression. This is identical to the
AT
command used as an output section attribute (see section Output section LMA). The AT
command for a program header overrides the
output section attribute.
The linker will normally set the segment flags based on the sections
which comprise the segment. You may use the
FLAGS
keyword to
explicitly specify the segment flags. The value of flags must be
an integer. It is used to set the p_flags
field of the program
header.
AT
Ű Ʈ Ư ּҿ εϰ ִ.
̴ Ӽ (Output section LMA )
AT
ϴ. α AT
ɾ
Ӽ 켱 .
Here is an example of PHDRS
. This shows a typical set of program
headers used on a native ELF system.
Ʒ PHDRS
̴. ELF ýۿ ϴ ̴.
PHDRS
{
headers PT_PHDR PHDRS ;
interp PT_INTERP ;
text PT_LOAD FILEHDR PHDRS ;
data PT_LOAD ;
dynamic PT_DYNAMIC ;
}
SECTIONS
{
. = SIZEOF_HEADERS;
.interp : { *(.interp) } :text :interp
.text : { *(.text) } :text
.rodata : { *(.rodata) } /* defaults to :text */
...
. = . + 0x1000; /* move to a new page in memory */
.data : { *(.data) } :data
.dynamic : { *(.dynamic) } :data :dynamic
...
}
VERSION ɾ
The linker supports symbol versions when using ELF. Symbol versions are only useful when using shared libraries. The dynamic linker can use symbol versions to select a specific version of a function when it runs a program that may have been linked against an earlier version of the shared library.
You can include a version script directly in the main linker script, or you can supply the version script as an implicit linker script. You can also use the `--version-script' linker option.
The syntax of the
ELF Ŀ ɺ Ѵ. ɺ ̺귯
ϴ. Ŀ α ̺귯
ũ ɺ Լ Ѵ.
ɺ ũƮ ϰų Ϲ ũƮ
ִ. (, Ϲ ũƮ Ʒ ȴ.)
`--version-script' ɼ ִ.
Ʒ VERSION
command is simply
VERSION
ɾ ̴.
VERSION { version-script-commands } DEPENDENCY_VERSION
The format of the version script commands is identical to that used by Sun's linker in Solaris 2.5. The version script defines a tree of version nodes. You specify the node names and interdependencies in the version script. You can specify which symbols are bound to which version nodes, and you can reduce a specified set of symbols to local scope so that they are not globally visible outside of the shared library.
The easiest way to demonstrate the version script language is with a few
examples.
ũƮ ɾ Sun Solaris 2.5 Ŀ ϴ. ɾ
Ʈ Ѵ. ũƮ ̸ 踦
Ѵ. ɺ ԽŰ, ɺ
Ͽ ̺귯 ܺο ִ.
VERS_1.1 {
global:
foo1;
local:
old*;
original*;
new*;
};
VERS_1.2 {
foo2;
} VERS_1.1;
VERS_2.0 {
bar1; bar2;
} VERS_1.2;
This example version script defines three version nodes. The first version node defined is `VERS_1.1'; it has no other dependencies. The script binds the symbol `foo1' to `VERS_1.1'. It reduces a number of symbols to local scope so that they are not visible outside of the shared library.
Next, the version script defines node `VERS_1.2'. This node depends upon `VERS_1.1'. The script binds the symbol `foo2' to the version node `VERS_1.2'.
Finally, the version script defines node `VERS_2.0'. This node
depends upon `VERS_1.2'. The scripts binds the symbols `bar1'
and `bar2' are bound to the version node `VERS_2.0'.
ũƮ 带 Ѵ. ù°
`VERS_1.1' ٸ 谡 . ũƮ ɺ
`foo1' `VERS_1.1' Ѵ.
ɺ Ͽ ̺귯 ܺο Ѵ.
`VERS_1.2' ̴. `VERS_1.1'
Ѵ. ũƮ ɺ `foo2' `VERS_1.2'
Ѵ.
ũƮ `VERS_2.0' Ѵ.
`VERS_1.2' Ѵ. ũƮ ɺ `bar1'
`bar2' `VERS_2.0' Ѵ.
When the linker finds a symbol defined in a library which is not specifically bound to a version node, it will effectively bind it to an unspecified base version of the library. You can bind all otherwise unspecified symbols to a given version node by using `global: *' somewhere in the version script.
The names of the version nodes have no specific meaning other than what
they might suggest to the person reading them. The `2.0' version
could just as well have appeared in between `1.1' and `1.2'.
However, this would be a confusing way to write a version script.
Ŀ ̺귯 ǵǾ 忡 Ե ɺ
̺귯 ⺻ Ѵ. ɺ
Ư 忡 Ϸ `global: *' Ѵ.
̸ Ը ǹ̰ ִ. `2.0'
`1.1' `1.2' ̿ ִ.
ũƮ ۼϱ .
When you link an application against a shared library that has versioned symbols, the application itself knows which version of each symbol it requires, and it also knows which version nodes it needs from each shared library it is linked against. Thus at runtime, the dynamic loader can make a quick check to make sure that the libraries you have linked against do in fact supply all of the version nodes that the application will need to resolve all of the dynamic symbols. In this way it is possible for the dynamic linker to know with certainty that all external symbols that it needs will be resolvable without having to search for each symbol reference.
The symbol versioning is in effect a much more sophisticated way of
doing minor version checking that SunOS does. The fundamental problem
that is being addressed here is that typically references to external
functions are bound on an as-needed basis, and are not all bound when
the application starts up. If a shared library is out of date, a
required interface may be missing; when the application tries to use
that interface, it may suddenly and unexpectedly fail. With symbol
versioning, the user will get a warning when they start their program if
the libraries being used with the application are too old.
α ɺ ִ ̺귯 ũϸ, α
ʿ ɺ ˰ ũϴ ̺귯 ʿ
带 ȴ. ߿ Ŀ α ɺ
ϴµ ʿ 带 ̺귯 ϴ Ȯ
ִ. Ŀ ɺ ˻ ʰ ʿ
ܺ ɺ Ȯ ִ.
ɺ SunOS ˻纸 ξ ϴ.
߿ ܺ Լ α
ƴ϶ ʿ ã ̴. ̺귯 Ǿٸ
ʿ ̽ ִ. α ̽
ãٰ ǵ ʰ ڱ ִ.
α ϴ ̺귯 ʹ Ǿٸ ɺ ̿Ͽ
α ̸ ִ.
There are several GNU extensions to Sun's versioning approach. The
first of these is the ability to bind a symbol to a version node in the
source file where the symbol is defined instead of in the versioning
script. This was done mainly to reduce the burden on the library
maintainer. You can do this by putting something like:
GNU Sun Ŀ Ȯ ߴ. ù° ũƮ
ʰ ɺ ҽϿ ɺ 忡 ϴ ̴.
̴ ַ ̺귯 ڸ ϰ ϱ ؼ̴. Ʒ ,
__asm__(".symver original_foo,foo@VERS_1.1");
in the C source file. This renames the function `original_foo' to
be an alias for `foo' bound to the version node `VERS_1.1'.
The `local:' directive can be used to prevent the symbol
`original_foo' from being exported.
C ҽڵ忡 ϸ ȴ. ̴ Լ `original_foo'
`VERS_1.1' `foo' ̸ ٲ۴.
ɺ `original_foo' ͽƮ ʰ ϱ ؼ
`local:' þ Ѵ.
The second GNU extension is to allow multiple versions of the same function to appear in a given shared library. In this way you can make an incompatible change to an interface without increasing the major version number of the shared library, while still allowing applications linked against the old interface to continue to function.
To do this, you must use multiple `.symver' directives in the
source file. Here is an example:
ι° GNU Ȯ ̺귯 Լ ԽŰ
̴. ̽ ũ α డϰ ϸ鼭
̺귯 ʰ ̽ ȣȯ ȵǴ
ȭ ִ.
̸ ҽڵ忡 `.symver' þ
Ѵ.
__asm__(".symver original_foo,foo@");
__asm__(".symver old_foo,foo@VERS_1.1");
__asm__(".symver old_foo1,foo@VERS_1.2");
__asm__(".symver new_foo,foo@@VERS_2.0");
In this example, `foo@' represents the symbol `foo' bound to the unspecified base version of the symbol. The source file that contains this example would define 4 C functions: `original_foo', `old_foo', `old_foo1', and `new_foo'.
When you have multiple definitions of a given symbol, there needs to be
some way to specify a default version to which external references to
this symbol will be bound. You can do this with the
`foo@@VERS_2.0' type of `.symver' directive. You can only
declare one version of a symbol as the default in this manner; otherwise
you would effectively have multiple definitions of the same symbol.
`foo@' ⺻ Ե ɺ
`foo' ǹѴ. ҽڵ C Լ Ѵ.
`original_foo', `old_foo',
`old_foo1', `new_foo'.
־ ɺ Ǹ ɺ ܺ
Ű ؾ Ѵ. ̴ `.symver' þ
`foo@@VERS_2.0' ϴ. ̷
⺻ ɺ 𰡴ϴ. ɺ
ǰ ȿϴ.
If you wish to bind a reference to a specific version of the symbol
within the shared library, you can use the aliases of convenience
(i.e. `old_foo'), or you can use the `.symver' directive to
specifically bind to an external version of the function in question.
̺귯 ɺ Ϸ (`old_foo' )
Ī ϰų ܺ
ϱ ؼ `.symver' þ Ѵ.
Ŀ ũƮ ǥ
The syntax for expressions in the linker script language is identical to that of C expressions. All expressions are evaluated as integers. All expressions are evaluated in the same size, which is 32 bits if both the host and target are 32 bits, and is otherwise 64 bits.
You can use and set symbol values in expressions.
The linker defines several special purpose builtin functions for use in
expressions.
Ŀ ũƮ ǥ C ǥİ ϴ. ǥ
ȴ. ǥ ũ, ȣƮ 32 Ʈ̸
32 Ʈ̰ ʴٸ 64 Ʈ̴.
ǥĿ ɺ ϰų, ǥ ɺ ִ.
Ŀ ǥĿ ִ Ư ⺻ Լ Ѵ.
As in C, the linker considers an integer beginning with `0' to be octal, and an integer beginning with `0x' or `0X' to be hexadecimal. The linker considers other integers to be decimal.
In addition, you can use the suffixes
̴.
C `0' ϴ 8 ,
`0x' `0X' ϴ 16 ̴.
ٸ 10 Ѵ.
߰ ̻ K
and M
to scale a
constant by
respectively. For example, the following all refer to the same quantity:
K
M
ִ.
.
_fourk_1 = 4K;
_fourk_2 = 4096;
_fourk_3 = 0x1000;
ɺ ̸
Unless quoted, symbol names start with a letter, underscore, or period
and may include letters, digits, underscores, periods, and hyphens.
Unquoted symbol names must not conflict with any keywords. You can
specify a symbol which contains odd characters or has the same name as a
keyword by surrounding the symbol name in double quotes:
ǥ ɺ ̸ , `_', `.' Ͽ , ,
`_', `.', `-' Ѵ. ǥ ɺ Ű͵
̸ ϸ ȵȴ. ɺ ̸ ֵǥ Ͽ ̻ ڸ
̸̳ Ű ̸ ִ.
"SECTION" = 9;
"with a space" = "also with a space" + 10;
Since symbols can contain many non-alphabetic characters, it is safest
to delimit symbols with spaces. For example, `A-B' is one symbol,
whereas `A - B' is an expression involving subtraction.
ɺ ̸ ĺ ڵ ֱ ɺ
ϴ ϴ. `A-B' ɺ
`A - B' ⸦ ǥ̴.
ġ ī
The special linker variable dot `.' always contains the
current output location counter. Since the .
always refers to a
location in an output section, it may only appear in an expression
within a SECTIONS
command. The .
symbol may appear
anywhere that an ordinary symbol is allowed in an expression.
Assigning a value to
Ư `.' ġ ī Ѵ.
.
will cause the location counter to be
moved. This may be used to create holes in the output section. The
location counter may never be moved backwards.
.
Ҹ ϱ
SECTIONS
ɾ ǥĿ ִ.
.
ǥĿ ɺ ̶
ִ.
.
ϸ ġ īͰ Ѵ.
ǿ ִ. ġ īʹ ڷ ʴ´.
SECTIONS
{
output :
{
file1(.text)
. = . + 1000;
file2(.text)
. += 1000;
file3(.text)
} = 0x1234;
}
In the previous example, the `.text' section from `file1' is located at the beginning of the output section `output'. It is followed by a 1000 byte gap. Then the `.text' section from `file2' appears, also with a 1000 byte gap following before the `.text' section from `file3'. The notation `= 0x1234' specifies what data to write in the gaps (see section Output section fill).
Note:
`file1' `.text'
`output' ۿ ġѴ. 1000 Ʈ ´.
`file2' `.text' ,
`file3' `.text' ̿ 1000 Ʈ
´. `= 0x1234' ڷḦ
(Output section fill ) Ѵ.
! .
actually refers to the byte offset from the start of the
current containing object. Normally this is the SECTIONS
statement, whoes start address is 0, hence .
can be used as an
absolute address. If .
is used inside a section description
however, it refers to the byte offset from the start of that section,
not an absolute address. Thus in a script like this:
.
ü ۿ Ʈ ɼ ĪѴ.
̴ ּҰ 0 SECTIONS
̹Ƿ
.
ּҷ δ. .
ȿ ϸ ּҰ ƴ϶ ۿ
(Ʈ ) ɼ ĪѴ. ũƮ,
SECTIONS
{
. = 0x100
.text: {
*(.text)
. = 0x200
}
. = 0x500
.data: {
*(.data)
. += 0x600
}
}
The `.text' section will be assigned a starting address of 0x100
and a size of exactly 0x200 bytes, even if there is not enough data in
the `.text' input sections to fill this area. (If there is too
much data, an error will be produced because this would be an attempt to
move
`.text' 0x100 ϰ Է `.text'
ũ⸦ ä ڷᰡ ũ Ȯ 0x200 Ʈ̴.
(ʹ ڷᰡ ִٸ .
backwards). The `.data' section will start at 0x500
and it will have an extra 0x600 bytes worth of space after the end of
the values from the `.data' input sections and before the end of
the `.data' output section itself.
.
ڷ ̵Ϸϱ
Ѵ.) `.data' 0x500 ϰ, Է
`.data' `.data' ̿
0x600 Ʈ ߰ .
The linker recognizes the standard C set of arithmetic operators, with
the standard bindings and precedence levels:
{
@obeylines@parskip=0pt@parindent=0pt
@dag@quad Prefix operators.
@ddag@quad See section Assigning Values to Symbols.
}
Ŀ ǥ C ڸ 켱 νѴ.
켱 1 ʿ ( )!
-
~
2 ʿ *
/
%
3 ʿ +
-
4 ʿ >>
<<
5 ʿ ==
!=
>
<
<=
>=
6 ʿ &
7 ʿ |
8 ʿ &&
9 ʿ ||
10 ʿ ? :
11 ʿ &=
+=
-=
*=
/=
(Assigning Values to Symbols )
The linker evaluates expressions lazily. It only computes the value of an expression when absolutely necessary.
The linker needs some information, such as the value of the start address of the first section, and the origins and lengths of memory regions, in order to do any linking at all. These values are computed as soon as possible when the linker reads in the linker script.
However, other values (such as symbol values) are not known or needed
until after storage allocation. Such values are evaluated later, when
other information (such as the sizes of output sections) is available
for use in the symbol assignment expression.
Ŀ Ѵ. , ǥ ʿ Ѵ.
Ŀ ũ ϱ ؼ ù° ּҳ ۰ ũ
ʿ Ѵ. Ŀ ũƮ д ȴ.
(ɺ ) ٸ Ҵ Ŀ ų ʿ
ִ. ̷ ߿ ɺ ǥĿ ( ũ )
ٸ ʿ ȴ.
The sizes of sections cannot be known until after allocation, so assignments dependent upon these are not performed until after allocation.
Some expressions, such as those depending upon the location counter `.', must be evaluated during section allocation.
If the result of an expression is required, but the value is not
available, then an error results. For example, a script like the
following
ũ Ҵ . ̿ ϴ
Ҵ .
ġ ī `.' ϴ ǥ Ҵ ߿
Ǿ Ѵ.
ǥ ʿ 꿡 ʿ ٸ Ѵ.
ũƮ,
SECTIONS
{
.text 9+this_isnt_constant :
{ *(.text) }
}
will cause the error message `non constant expression for initial
address'.
`non constant expression for initial address'
Ѵ.
ǥ
When the linker evaluates an expression, the result is either absolute or relative to some section. A relative expression is expressed as a fixed offset from the base of a section.
The position of the expression within the linker script determines whether it is absolute or relative. An expression which appears within an output section definition is relative to the base of the output section. An expression which appears elsewhere will be absolute.
A symbol set to a relative expression will be relocatable if you request
relocatable output using the `-r' option. That means that a
further link operation may change the value of the symbol. The symbol's
section will be the section of the relative expression.
Ŀ ǥ ǿ ̰ų ̴.
ǥ ۿ ʴ ɼ̴.
ũƮ ǥ ġ Ѵ.
ǥ ǿ ̴. ǥ
̴.
ǥ ɺ `-r' ɼ ġ
䱸ϸ ġϰ ȴ. ũ ɺ ִ.
ɺ ġϴ ǥ ̴.
A symbol set to an absolute expression will retain the same value through any further link operation. The symbol will be absolute, and will not have any particular associated section.
You can use the builtin function
ǥ ɺ ũ ص ʴ´. ɺ ɺ̰
.
⺻ Լ ABSOLUTE
to force an expression
to be absolute when it would otherwise be relative. For example, to
create an absolute symbol set to the address of the end of the output
section `.data':
ABSOLUTE
ǥ ǥ Ѵ.
`.data' ɺ ,
SECTIONS
{
.data : { *(.data) _edata = ABSOLUTE(.); }
}
If `ABSOLUTE' were not used, `_edata' would be relative to the
`.data' section.
`ABSOLUTE' ٸ `_edata'
`.data' ̴.
⺻ Լ
The linker script language includes a number of builtin functions for
use in linker script expressions.
Ŀ ũƮ ǥĿ ִ ⺻ Լ .
ABSOLUTE(exp)
ADDR(section)
symbol_1
and symbol_2
are assigned
identical values:
symbol_1
symbol_2
Եȴ.
SECTIONS { ... .output1 : { start_of_output_1 = ABSOLUTE(.); ... } .output : { symbol_1 = ADDR(.output1); symbol_2 = start_of_output_1; } ... }
ALIGN(exp)
.
) aligned to the next exp
boundary. exp must be an expression whose value is a power of
two. This is equivalent to
.
) ȯѴ.
exp 2 ̾ Ѵ. Լ Ʒ .
(. + exp - 1) & ~(exp - 1)
ALIGN
doesn't change the value of the location counter--it just
does arithmetic on it. Here is an example which aligns the output
.data
section to the next 0x2000
byte boundary after the
preceding section and sets a variable within the section to the next
0x8000
boundary after the input sections:
ALIGN
ġ ī ʰ 길 Ѵ.
Ʒ .data
ٷ
0x2000
Ʈ ϰ, ȿ variable Է
0x8000
Ѵ.
SECTIONS { ... .data ALIGN(0x2000): { *(.data) variable = ALIGN(0x8000); } ... }The first use of
ALIGN
in this example specifies the location of
a section because it is used as the optional address attribute of
a section definition (see section Output section address). The second use
of ALIGN
is used to defines the value of a symbol.
The builtin function NEXT
is closely related to ALIGN
.
ALIGN
(Output section address )
address Ӽ
Ͽ ּҸ Ѵ. ι° ɺ Ѵ.
⺻ Լ NEXT
ALIGN
ִ.
BLOCK(exp)
ALIGN
, for compatibility with older linker
scripts. It is most often seen when setting the address of an output
section.
ALIGN
ϴ.
ּҸ ַ Ѵ.
DEFINED(symbol)
SECTIONS { ... .text : { begin = DEFINED(begin) ? begin : . ; ... } ... }
LOADADDR(section)
ADDR
, but it may be different if the AT
attribute is used in the output section definition (see section Output section LMA).
ADDR
, ǿ
(Output section LMA ) AT
Ӽ Ѵٸ ٸ.
MAX(exp1, exp2)
MIN(exp1, exp2)
NEXT(exp)
ALIGN(exp)
; unless you
use the MEMORY
command to define discontinuous memory for the
output file, the two functions are equivalent.
ALIGN(exp)
ִ.
Ͽ MEMORY
ҿ ʴٸ
Լ ϴ.
SIZEOF(section)
symbol_1
and symbol_2
are assigned identical values:
symbol_1
symbol_2
Եȴ.
SECTIONS{ ... .output { .start = . ; ... .end = . ; } symbol_1 = .end - .start ; symbol_2 = SIZEOF(.output); ... }
SIZEOF_HEADERS
sizeof_headers
SIZEOF_HEADERS
builtin function, the linker must compute the
number of program headers before it has determined all the section
addresses and sizes. If the linker later discovers that it needs
additional program headers, it will report an error `not enough
room for program headers'. To avoid this error, you must avoid using
the SIZEOF_HEADERS
function, or you must rework your linker
script to avoid forcing the linker to use additional program headers, or
you must define the program headers yourself using the PHDRS
command (see section PHDRS Command).
SIZEOF_HEADERS
ϸ Ŀ ּҿ ũ⸦ ˱ α
ũ⸦ ؾ Ѵ. Ŀ ߿ ߰ α ʿϸ
`not enough room for program headers'
Ѵ. ̸ ϱ ؼ SIZEOF_HEADERS
Լ
ʰų, ߰ α ʰ Ŀ ũƮ ۼϰų,
PHDRS
ɾ (PHDRS Command
) α ؾ Ѵ.
If you specify a linker input file which the linker can not recognize as an object file or an archive file, it will try to read the file as a linker script. If the file can not be parsed as a linker script, the linker will report an error.
An implicit linker script will not replace the default linker script.
Ŀ Ʈ ̳ ī̺ Ϸ νĵ ʴ Է
Ŀ ũƮ Ѵ. Ŀ ũƮ νĵ
Ѵ.
Ϲ Ŀ ũƮ ⺻ Ŀ ũƮ ü ʴ´.
Typically an implicit linker script would contain only symbol
assignments, or the INPUT
, GROUP
, or VERSION
commands.
Any input files read because of an implicit linker script will be read
at the position in the command line where the implicit linker script was
read. This can affect archive searching.
Ϲ Ŀ ũƮ ɺ ̳
Ϲ ũƮ 䱸ϴ Է Ϲ Ŀ ũƮ ڸ
. ̴ ī̺ ˻ ش.
INPUT
,
GROUP
, VERSION
ɾ Ѵ.
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